Torchlight Rekindled brings the original Torchlight to Android and Switch with its Xbox 360 controls
How it works
It's a reimplementation, not an emulator: the engine draws with OGRE 14 and ParticleUniverse and reads the game's own data at runtime. You can feed it the Xbox 360 pak.zip, which brings the console HUD and menus, or a Pak.zip from any PC release (Steam, GOG, Epic or retail), which works with the port's own basic interface for now. A hybrid mode combines the PC archive with the Xbox interface files for the best of both.
What's new in 1.0.1 and 1.0.2
- Support for the PC release's
Pak.zip, with a fallback interface the developer admits is still rough. - An optional free camera: the right stick turns the view around your character, a pinch zooms on touch screens and R3 resets it.
- A frame limiter, with Android held to 60 fps by default (set it to none in the launcher for 120 Hz screens).
- An Android settings screen for resolution (25% to 100%), the frame limit, an FPS overlay and the free camera, plus fixes for back swipes and minimising closing the game.
- Faster big fights and fixed looping skill sounds.
What you need
An arm64 device on Android 12 or newer and your own copy of the full game: pak.zip from the PC or Xbox 360 release, plus the music folder from your install if you want the level themes. The developer shows it running at 120 fps on a Galaxy Z Fold6; on-screen controls and gamepads both work. No game data is included, and Overclocked doesn't host or link game files.
Download the APK (or the Switch .nro and PC builds) from the project's GitHub releases; updating keeps your game folder and saves. Torchlight Rekindled is now in the Overclocked ports directory.