GameNative 1.4.0 prerelease makes gamescope the default renderer, adding upscaling, HDR and ReShade to PC games on Android
What gamescope brings
According to the release notes, the gamescope renderer gives near-native performance, automatic upscaling, HDR output and ReShade post-processing, and it adds support for Mali GPUs and LSFG (Lossless Scaling frame generation). Contributor joshuatam, who built it, has shared comparison videos linked from the notes. Windowed games are also scaled to fill the screen now.
Store and game fixes
- GOG Galaxy service support through Comet, and a fix for Epic games whose EOS online services didn't work.
- Several Steam Cloud fixes, plus Steam playtime no longer counts while a game is suspended, and achievements you reset on Steam stay reset.
- Battle.net games (Diablo II: Resurrected, Diablo IV, Overwatch 2) and Age of Empires II: DE and IV work with the latest bundled Proton and FEX.
- Known-config fixes for Just Cause 2, Alan Wake, Project Zomboid, Oblivion GOTY, Call of Duty: Black Ops, Counter-Strike 2, Spelunky 2, Dragon Ball FighterZ and Civilization V.
Handheld and controller changes
Games like Castle Crashers no longer see two controllers by default on the AYN Thor and Retroid Pocket Flip 2. Gyro input can now give the stick or touchscreen priority, mouse speed can be set per profile, and controller hotplugging is more reliable. Phones and handhelds with an Adreno 710-family GPU now use the system driver by default. There's also a separate XR build for Quest headsets.
Should you install it?
If you like testing, the prerelease APK is on GitHub alongside the stable v1.3.0. Because the renderer change can affect games that already work, keep v1.3.0 handy or wait for the stable 1.4.0 if GameNative is your main way to play PC games on a handheld. You need your own copies of the games from Steam, Epic or GOG. Our emulators hub links GameNative's official downloads, and our GPU drivers page lists Turnip builds for Adreno devices.